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-rw-r--r--src/hid_core/frontend/emulated_controller.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp
index 3d2d1e9f9..a6a96935d 100644
--- a/src/hid_core/frontend/emulated_controller.cpp
+++ b/src/hid_core/frontend/emulated_controller.cpp
@@ -27,7 +27,7 @@ EmulatedController::~EmulatedController() = default;
NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
- return NpadStyleIndex::ProController;
+ return NpadStyleIndex::Fullkey;
case Settings::ControllerType::DualJoyconDetached:
return NpadStyleIndex::JoyconDual;
case Settings::ControllerType::LeftJoycon:
@@ -49,13 +49,13 @@ NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerTyp
case Settings::ControllerType::SegaGenesis:
return NpadStyleIndex::SegaGenesis;
default:
- return NpadStyleIndex::ProController;
+ return NpadStyleIndex::Fullkey;
}
}
Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
switch (type) {
- case NpadStyleIndex::ProController:
+ case NpadStyleIndex::Fullkey:
return Settings::ControllerType::ProController;
case NpadStyleIndex::JoyconDual:
return Settings::ControllerType::DualJoyconDetached;
@@ -106,7 +106,7 @@ void EmulatedController::ReloadFromSettings() {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
original_npad_type = npad_type;
} else {
- SetNpadStyleIndex(NpadStyleIndex::ProController);
+ SetNpadStyleIndex(NpadStyleIndex::Fullkey);
original_npad_type = npad_type;
}
@@ -1073,7 +1073,7 @@ void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback
.body = GetNpadColor(controller.color_values[index].body),
.button = GetNpadColor(controller.color_values[index].buttons),
};
- if (npad_type == NpadStyleIndex::ProController) {
+ if (npad_type == NpadStyleIndex::Fullkey) {
controller.colors_state.left = {
.body = GetNpadColor(controller.color_values[index].left_grip),
.button = GetNpadColor(controller.color_values[index].buttons),
@@ -1356,7 +1356,7 @@ bool EmulatedController::HasNfc() const {
switch (npad_type) {
case NpadStyleIndex::JoyconRight:
case NpadStyleIndex::JoyconDual:
- case NpadStyleIndex::ProController:
+ case NpadStyleIndex::Fullkey:
case NpadStyleIndex::Handheld:
break;
default:
@@ -1548,7 +1548,7 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
// Fallback Fullkey controllers to Pro controllers
if (IsControllerFullkey() && supported_style_tag.fullkey) {
LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
- SetNpadStyleIndex(NpadStyleIndex::ProController);
+ SetNpadStyleIndex(NpadStyleIndex::Fullkey);
Connect();
return;
}
@@ -1556,13 +1556,13 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
// Fallback Dual joycon controllers to Pro controllers
if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) {
LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
- SetNpadStyleIndex(NpadStyleIndex::ProController);
+ SetNpadStyleIndex(NpadStyleIndex::Fullkey);
Connect();
return;
}
// Fallback Pro controllers to Dual joycon
- if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) {
+ if (npad_type == NpadStyleIndex::Fullkey && supported_style_tag.joycon_dual) {
LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type);
SetNpadStyleIndex(NpadStyleIndex::JoyconDual);
Connect();
@@ -1577,7 +1577,7 @@ bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
std::scoped_lock lock{mutex};
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
switch (type) {
- case NpadStyleIndex::ProController:
+ case NpadStyleIndex::Fullkey:
case NpadStyleIndex::GameCube:
case NpadStyleIndex::NES:
case NpadStyleIndex::SNES:
@@ -1593,7 +1593,7 @@ bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
std::scoped_lock lock{mutex};
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
switch (type) {
- case NpadStyleIndex::ProController:
+ case NpadStyleIndex::Fullkey:
return supported_style_tag.fullkey.As<bool>();
case NpadStyleIndex::Handheld:
return supported_style_tag.handheld.As<bool>();